Appearance
World
A tropical island town. Notes from Paste's world layout sketch: trees turn tropical, the asylum becomes the town, apartment complex in the middle, beach at the end.
Map

Red circled areas are the playable zones. The "False Area (Background)" on the right is scenery only.
Areas (March goal: four backgrounds)
| Area | Status | Owner |
|---|---|---|
| Player house | Test background done Mar 12, cleaned house Mar 3 | Paste, Fizz |
| Inner town | Sketch only | |
| Beach shopping district | Sketch only | |
| Barn | Not started. Trailer wants the logo over the barn and water. |
Player house
Design notes: draw the house clean first, then add the wreckage. Door off hinge. Shop attached with a window. Minigames get fixed up over time and are color customizable.
Clean version (Mar 3): 
Annotated concept: 
In-engine test with placeholder player (Mar 12, 2000x500): 
World layout WIP

Props posted
- Doors (Fizz, Mar 16)
- Buildings set 2 (Fizz, Mar 29)
- Car (Fizz, Mar 8)
- Paper sign + arm (Fizz, Paste, Mar 8 to 13)
- Sponge and soap sponge (Paste, Sept 5)
- Sunday cup, lime sunday food sprites (Paste, Mar 5)


